Since the use of Pub files is no longer allowed, where would the coding be in the source (in rev 103, I'm running a heavily modified version of it) to get data from the Pub files? my idea is to somehow run it from an (unfortunately would be very large) .ini file...
Also, since the gfx are also copyrighted... Resource Hacker can save files as .res, I'm working on this, I'd have to make a new client though for that... It'd be a stand alone game based on EO... lol...
Once I've gotten client-server interactions down in a .txt file* I'll be able to code a client and free my server from client side limitations like vehicles e.g horses/carts (planned but would be extremely difficult with the EO client) Major project.. I'm just rambling about plans
andideasnow...
Help request is, does anyone know where the data is for both client-server interactions and for getting data from Pub files?
*Every time I start something new I research all of the related pieces and put what I find and what things mean into a .txt file.
EDIT: found (most of the) client-server interactions... client.cpp and eoserv.cpp... duh.. Longhairguy no baka!