I want it so it says "Welcome to the server, "Player Name". " in a quest on the server. How do I make this to work using the EO+ system?
Make a character function that replaces certain key words with the characters value when a string is passed through it.
Then just make it find and replace:
std::replace(msg.begin(), msg.end(), '[name]', util:ucfirst(this->real_name));
then in quest.cpp before the text is added to the dialog packet run the code through the character function so it replaces dynamic values
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