It should be fairly simple. You just need to take out the part that keeps it from going through the rest of the Act function if it's type 7. Then just make sure to make sure it doesn't allow it to move on the parts where it walks towards it's target and random movement. I'm sure you're using an
older revision though so if you could, just post the NPC::Act() function.
It should be fairly simple. You just need to take out the part that keeps it from going through the rest of the Act function if it's type 7. Then just make sure to make sure it doesn't allow it to move on the parts where it walks towards it's target and random movement. I'm sure you're using an
older revision though so if you could, just post the NPC::Act() function.