I like how you said 'kids' to make us think we're all not as cool as you. But, don't worry, i am specialized(:P) in C++ & C#. Just use the dll import function to import LoadImage & LoadLibrary. Or you are welcome to make a PE file loader yourself and load the bitmap. Which I have
alreadytried and failed miserably. Anyways, here's the code, don't ask where to put it, figure it out:
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern IntPtr LoadLibrary(string lpFilename);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern bool FreeLibrary(IntPtr hModule);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern IntPtr LoadImage(IntPtr hinst, IntPtr hName, uint uType,
int cxDesired, int cyDesired, uint fuLoad);
[DllImport("gdi32.dll")]
static extern bool DeleteObject(IntPtr hObject);
Note: This is not the best method, it is kind of ugly, but there isn't another way possible currently besides making your own.
Oh yeah, I had also tried making a client. Do not use XNA, it shitty as hell. To use a simple ass font you have to require it by the .exe. I like built in portable fonts, which is why i'm making my new client out of Allegro.
---
http://www.addipop.com