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how to add fishing mining and harvesting on seose guide
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Post #47178 how to add fishing mining and harvesting on seose guide

ok how to add fishing first

1. download sausages map editor from eoserv.net then download renas map editor 5 from rena.scootdollins.com i think thats the site

2. goto sausages map editor and goto a body of water and suround the area with npc walls except the areas where the fish will spawn

3. remember the map coordinates and goto renas map editor open the map u want to add fishing to then npc spawn editor then add the coordinates of the map and the npc called fish and type in 10 then keep adding to the next coordinate next to it until u are done

4.edit the fish monster drop to go higher or lower and edit som,ething to sell the fish then save reboot seose and bam u got fishing but its basic no where as good as eoserv

harvesting basically everything the fishing guide telols u except u make a npc spawn in a tree and make it drop the fruit u want and make the fruit sellable dont forget to suround the tree with npc walls or this will not work

mining same as both of the others except make a npc recommend rock make it drop the stuff for mining and put it on map and suround it with npc walls if u got questions ask me i will aweser them sorry for spelling mistakes im not good speller

 


 

15 years, 43 weeks ago
Post #47280 Re: how to add fishing mining and harvesting on seose guide


Thanks Agent.

"I already know it"

15 years, 43 weeks ago
Post #47290 Re: how to add fishing mining and harvesting on seose guide
<|_Chaosboii_|> posted: (27th Aug 2010 11:55 am)


Thanks Agent.

"I already know it"


Um... you just came to say that you already knows it, then this guide is not for you, its for those who DOESN'T know it...

Anyways Agent, nice guide, very helpful :)
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Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an
oldbie
15 years, 43 weeks ago
Post #47299 Re: how to add fishing mining and harvesting on seose guide

oh and 1 more tip: get to your pub files and change the GFX ID to none, so you don't see an npc on the spot you spawned it.. you aint want a rat in the water lol :]

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Qbot/null
15 years, 43 weeks ago
Post #47385 Re: how to add fishing mining and harvesting on seose guide

i tried something cooler. i draw a new graphic for fish(which i changed) and now u see a fish jumbing out of water and disappear again. cooler than nothing. i ll try same tecknick with mining. maybe do some crystalls getting lighter or darker or something like that.

15 years, 43 weeks ago
Post #47393 Re: how to add fishing mining and harvesting on seose guide

thats cool

15 years, 43 weeks ago
Post #47634 Re: how to add fishing mining and harvesting on seose guide

Even though Seose is closed source you guys managed to come up with a fishing substitute, i'm actually quite impressed, however. There is one little thing with this, when 'fishing' with invisible NPC's you'll be able to see the health bar going down etc. But other than that, this is a great substitute. 

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If money doesn't grow on trees, then why do banks have branches?
15 years, 43 weeks ago
Post #47880 Re: how to add fishing mining and harvesting on seose guide

i thought this guide would be more popular cause of the people wanting it

15 years, 42 weeks ago
Post #49983 Re: how to add fishing mining and harvesting on seose guide

Wouldn't another way instead of having a fish standing in the water (looking a bit awkward perhaps) Just make a priest or something and change it so when it spawns its facing the direction that it disappears at (if you position the priest in the opposite direction it goes invisible) Then rename it to like '' fish spot ''or something and then you wouldn't really have to see a big ugly fish standing doing nothing, just an actual spot in the water that you can fish on/at? (just a thought)

15 years, 39 weeks ago
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