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EODev V0.2
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Post #44196 EODev V0.2

Requires .NET 4.0 And .Net 2.0 Runtimes


Hi guys, new release!

Ill be experimenting alot with builds soif it works on your computer one day and not theother,pleaseemail me or post it here.

Update:

Found a shit load of connection bugs, will be working on them as of late. Kudos to who can run it, sorry to all that cant. Also, the .NET application to native x86 isn't real...Just literally adds all the .NET files into the application...The output is literally 100mb+. For now, everyonewhowishes to run this application will require the latest .NET framework 4.0(Should already have it if you kept it up to date), and .NET framework 2.0(Uses 2.0 as a core, due to directX being homo and rendering not functional on 4.0 T.T).

Downloads:

 http://www.mediafire.com/?uownhnxtp2uvjo6 - Test build, Should work better then the one below though.

 http://www.mediafire.com/?8rx3ex7aigxxdad

This revision includes:

Character rending

Basic HUD

You can see other people talking and talk back, although havn't added speech box's yet.

Cursor

Dialog box's

Turn character directions and walk(Along with other characters)

Change maps.

Load new maps from the server

Running:

Simply copy and paste the Application in the archive to your endless online directory =]

 

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Hmm.
15 years, 49 weeks ago
Post #44199 Re: Test Release >>> EODev v1.0

I've tried this on Windows XP Home Editon, And Installed DirectX 9.0c. But it crashes when opening.

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"Pineapples and shit."
15 years, 49 weeks ago
Post #44201 Re: Test Release >>> EODev v1.0


Hmm yes, I just tried it on windows vista home, and it works fine, although I also tested on an Windows XP SP2 and it didnt't =/.. Also You MUST have a map file called 00001.emf in the maps folder, or it will crash xD

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Hmm.
15 years, 49 weeks ago
Post #44203 Re: Test Release >>> EODev v1.0

I also tried it on windows xp also didn't work

also i tried it on windows 7 and it also crashes

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 49 weeks ago
Post #44208 Re: Test Release >>> EODev v1.0


Yea, Its to do with the application not find the MDX assemblies...Ah, well I hope that the web updater will make it work...

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Hmm.
15 years, 49 weeks ago
Post #44216 Re: Test Release >>> EODev v1.0

I see it connects to the server well it only connects nothing more but still a nice job ^^

only button i see or should it be possible to past the login too?

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 49 weeks ago
Post #44218 Re: Test Release >>> EODev v1.0


15 years, 49 weeks ago
Post #44220 Re: Test Release >>> EODev v1.0

well it opens for me and i can type in my username but when i try to type in my password it won't work

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 49 weeks ago
Post #44221 Re: Test Release >>> EODev v1.0
gustavo posted: (19th Jul 2010 01:14 pm)



Did you put the graphic files from the Endless-Online client in the gfx directory...?
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"If you're going through hell, keep going."
15 years, 49 weeks ago
Post #44233 Re: Test Release >>> EODev v1.0

Yes!

15 years, 49 weeks ago
Post #44235 Re: Test Release >>> EODev v1.0

post a print screen of your ..\gfx file 

btw: It worked fine for me. I'm on a vista home desktop computer and it looks good. Great work.

15 years, 49 weeks ago
Post #44237 Re: Test Release >>> EODev v1.0

Hotdog, did you (re)write your own dickwinder function? xD


Edit: Also, it didn't connect to the server for me. :(

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Wish upon a star!
15 years, 49 weeks ago
Post #44247 Re: Test Release >>> EODev v1.0

No point of downloading this, One questions, Why are some many people releaseing clients that are usless... and wont get finished. It proves nothing XD.

15 years, 49 weeks ago
Post #44285 Re: Test Release >>> EODev v1.0
Plasmastar posted: (19th Jul 2010 04:58 pm)

Hotdog, did you (re)write your own dickwinder function? xD


Edit: Also, it didn't connect to the server for me. :(



Yep lol, it fails....Im going to work on it tonight I might go on irc and ask for assistance =P  It doesn't connect to game.endless-online.com, because the server detects the initialization packet to be false(Not bothered to figure out why yet).

And microchip shaddup. I actually plan on working on this for a while. Sure, it proves nothing but neither is what you just said.

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Hmm.
15 years, 49 weeks ago
Post #44313 Re: Test Release >>> EODev v1.0

I will check this out when I get back from my holiday. I'm currently just reading for any new topcs on here :)

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I am an alien and not crazy!
15 years, 49 weeks ago
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