Sausage

Joined: 26th Jul 2008
Posts: 443
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EOSERV 0.5.0 and WebCP 3
You should erase and reinstall your database or alter your tables to reflect the changes to install.sql
You should replace config.ini and admin.ini with the new ones, and edit them instead.
This is a release just because it's been such a long time since the last one. I had originally planned on rebalancing all the items/npcs first. Oh well.
EOSERV 0.4.0 -> 0.5.0 changes: (see http://eoserv.net/changelog for a full changelog)
- INCLUDE/REQUIRE config constructs
- SLN update client
- Quake command ($quake)
- Fixed all NPC problems
- Use of scrolls and healing potion items
- Character info command ($info)
- Two-way NPC combat system
- Anti-speed system
- NT service mode (eoserv install, eoserv uninstall)
- Party system
- Shops (trade + craft) (only some are implemented by default)
- Bank / bank lockers
- Persistent bans (survives reboot)
- Announcements on kick/ban/jail (+ silent versions)
- Clean shutdown on sudden exit
- Map mutation ($remap)
- Colored console output
- Arena (+ manual launch command $arena)
- NPC spawning command ($snpc)
- Many many many small changes/fixes
- Get online list from server
- Theme changes
- Pub file reading
- Unified search system
- Ban control panel
- Several small changes/fixes
12th Jul 2009 10:49 am
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madmat
Joined: 12th Apr 2009
Posts: 150
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Re: EOSERV 0.5.0 and WebCP 3
Great work, First comment :)
12th Jul 2009 10:51 am
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matiasmunk
Joined: 27th Apr 2009
Posts: 91
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Re: EOSERV 0.5.0 and WebCP 3
W00T SECOND POST..
Well, Sausage.. I must say.. Your doing really good job i love it..!!
12th Jul 2009 01:52 pm
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Desmond

Joined: 20th Jul 2009
Posts: 303
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Re: EOSERV 0.5.0 and WebCP 3
I know this sounds like a noobish question but could you explain $remap as I'm confused.
20th Jul 2009 05:21 pm
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Syran

Joined: 26th Mar 2009
Posts: 643
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Re: EOSERV 0.5.0 and WebCP 3
If you change something on a map and dont want to reboot to see it, go to the edited map and use $remap and itll update the map for you without a shutdown.
20th Jul 2009 06:28 pm
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Desmond

Joined: 20th Jul 2009
Posts: 303
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Re: EOSERV 0.5.0 and WebCP 3
Spot on that is a nice feature. Now to get on with mapping :)
@Sausage, in your WebCP you might want to add ajax for when admins change character information. I am currently making a web class changer as your eoserv does not yet have it. It will allow the users to login to their accounts and change the class on the web.
If your eoserv does have class changing then would be useful too but Wize Man is'nt working.
20th Jul 2009 10:00 pm
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Syran

Joined: 26th Mar 2009
Posts: 643
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Re: EOSERV 0.5.0 and WebCP 3
Thats because quest cases havent been coded yet, and wisemans dialog box is counted as a quest by eo. You can us a #class command, they are relatively easy to find on the forums.
21st Jul 2009 12:44 am
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Desmond

Joined: 20th Jul 2009
Posts: 303
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Re: EOSERV 0.5.0 and WebCP 3
Yea but only admins can use that :(
I don't want to change everyones class when they need it done so this quick webpage will do the trick for now. Just had to look at sausages code tho to see how he did the passwords.
21st Jul 2009 02:25 am
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Syran

Joined: 26th Mar 2009
Posts: 643
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Re: EOSERV 0.5.0 and WebCP 3
No?
# is used for player commands, everyone would be able to use #class and it would only affect the user.
EDIT: What I mean by affect, it would change his details, but no one elses. However, everyone would see the changes, as long as the command was coded in correctly.
21st Jul 2009 03:41 am
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Desmond

Joined: 20th Jul 2009
Posts: 303
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Re: EOSERV 0.5.0 and WebCP 3
it don't seem to work for me im typing this
#class 5
21st Jul 2009 04:05 pm
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Syran

Joined: 26th Mar 2009
Posts: 643
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Re: EOSERV 0.5.0 and WebCP 3
Well, if you didnt code it into the server, its not going to work v.v
21st Jul 2009 04:33 pm
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angeloz
Joined: 21st Jul 2009
Posts: 1
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Re: EOSERV 0.5.0 and WebCP 3
a very important thing in here NO DEBUG you cant make a server without the eoserv.debug....D: please try and fix it becuase i just learned how to make a server and i cant without the debug.thank you.
21st Jul 2009 07:59 pm
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Desmond

Joined: 20th Jul 2009
Posts: 303
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Re: EOSERV 0.5.0 and WebCP 3
Syran posted: (21st Jul 2009 04:33 pm)
Well, if you didnt code it into the server, its not going to work v.v
LOL, nope I'm using the binary package as it works great for me. My website should be done soon anyways so people can change thier class on there.
21st Jul 2009 08:02 pm
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Ducci
Joined: 29th Aug 2009
Posts: 70
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Re: EOSERV 0.5.0 and WebCP 3
"Shops (trade + craft) (only some are implemented by default)"?
http://www.ducci.nl/eoserv/shops.ini
:)
−1 Spam? How is that relevant? --Scott
29th Aug 2009 09:25 pm
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Addison

Joined: 24th Mar 2009
Posts: 618
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Re: EOSERV 0.5.0 and WebCP 3
Why would you post this spam here?
I have to fucking scroll about 10times more just to get past that crap.
You even had a topic for it.
30th Aug 2009 02:45 am
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