EOSERV Forum > Announcements > EOSERV 0.5.0 and WebCP 3
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EOSERV 0.5.0 and WebCP 3
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Joined: 26th Jul 2008
Posts: 443
Post #12894 EOSERV 0.5.0 and WebCP 3

You should erase and reinstall your database or alter your tables to reflect the changes to install.sql
You should replace config.ini and admin.ini with the new ones, and edit them instead.

This is a release just because it's been such a long time since the last one. I had originally planned on rebalancing all the items/npcs first. Oh well.

EOSERV 0.4.0 -> 0.5.0 changes: (see http://eoserv.net/changelog for a full changelog)

  • INCLUDE/REQUIRE config constructs
  • SLN update client
  • Quake command ($quake)
  • Fixed all NPC problems
  • Use of scrolls and healing potion items
  • Character info command ($info)
  • Two-way NPC combat system
  • Anti-speed system
  • NT service mode (eoserv install, eoserv uninstall)
  • Party system
  • Shops (trade + craft) (only some are implemented by default)
  • Bank / bank lockers
  • Persistent bans (survives reboot)
  • Announcements on kick/ban/jail (+ silent versions)
  • Clean shutdown on sudden exit
  • Map mutation ($remap)
  • Colored console output
  • Arena (+ manual launch command $arena)
  • NPC spawning command ($snpc)
  • Many many many small changes/fixes

WebCP 2 -> 3 changes: (see http://eoserv.net/changelog for a full changelog)

  • Get online list from server
  • Theme changes
  • Pub file reading
  • Unified search system
  • Ban control panel
  • Several small changes/fixes
12th Jul 2009 10:49 am


Joined: 12th Apr 2009
Posts: 150
Post #12896 Re: EOSERV 0.5.0 and WebCP 3 Quote Post


Great work, First comment :)

12th Jul 2009 10:51 am


Joined: 27th Apr 2009
Posts: 91
Post #12922 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

W00T SECOND POST..

Well, Sausage.. I must say.. Your doing really good job i love it..!!

12th Jul 2009 01:52 pm


Joined: 20th Jul 2009
Posts: 303
Post #14187 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

I know this sounds like a noobish question but could you explain $remap as I'm confused.

20th Jul 2009 05:21 pm


Joined: 26th Mar 2009
Posts: 643
Post #14192 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

If you change something on a map and dont want to reboot to see it, go to the edited map and use $remap and itll update the map for you without a shutdown.

20th Jul 2009 06:28 pm


Joined: 20th Jul 2009
Posts: 303
Post #14204 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

Spot on that is a nice feature. Now to get on with mapping :)

@Sausage, in your WebCP you might want to add ajax for when admins change character information. I am currently making a web class changer as your eoserv does not yet have it. It will allow the users to login to their accounts and change the class on the web.

If your eoserv does have class changing then would be useful too but Wize Man is'nt working.

20th Jul 2009 10:00 pm


Joined: 26th Mar 2009
Posts: 643
Post #14216 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

Thats because quest cases havent been coded yet, and wisemans dialog box is counted as a quest by eo. You can us a #class command, they are relatively easy to find on the forums.

21st Jul 2009 12:44 am


Joined: 20th Jul 2009
Posts: 303
Post #14229 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

Yea but only admins can use that :(

I don't want to change everyones class when they need it done so this quick webpage will do the trick for now. Just had to look at sausages code tho to see how he did the passwords.

21st Jul 2009 02:25 am


Joined: 26th Mar 2009
Posts: 643
Post #14234 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

No?

# is used for player commands, everyone would be able to use #class and it would only affect the user.

EDIT: What I mean by affect, it would change his details, but no one elses. However, everyone would see the changes, as long as the command was coded in correctly.

21st Jul 2009 03:41 am


Joined: 20th Jul 2009
Posts: 303
Post #14295 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

it don't seem to work for me im typing this

#class 5

21st Jul 2009 04:05 pm


Joined: 26th Mar 2009
Posts: 643
Post #14296 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

Well, if you didnt code it into the server, its not going to work v.v

21st Jul 2009 04:33 pm


Joined: 21st Jul 2009
Posts: 1
Post #14312 Re: EOSERV 0.5.0 and WebCP 3 Quote Post


a very important thing in here NO DEBUG you cant make a server without the eoserv.debug....D: please try and fix it becuase  i just learned how to make a server and i cant without the debug.thank you.

21st Jul 2009 07:59 pm


Joined: 20th Jul 2009
Posts: 303
Post #14313 Re: EOSERV 0.5.0 and WebCP 3 Quote Post
Syran posted: (21st Jul 2009 04:33 pm)

Well, if you didnt code it into the server, its not going to work v.v


LOL, nope I'm using the binary package as it works great for me. My website should be done soon anyways so people can change thier class on there.
21st Jul 2009 08:02 pm


Joined: 29th Aug 2009
Posts: 70
Post #17683 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

"Shops (trade + craft) (only some are implemented by default)"?

http://www.ducci.nl/eoserv/shops.ini

:)

−1 Spam? How is that relevant? --Scott 29th Aug 2009 09:25 pm


Joined: 24th Mar 2009
Posts: 618
Post #17703 Re: EOSERV 0.5.0 and WebCP 3 Quote Post

Why would you post this spam here?

I have to fucking scroll about 10times more just to get past that crap.

You even had a topic for it.

30th Aug 2009 02:45 am
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