prefound

Joined: 1st Sep 2010
Posts: 453
Starting over again,,
Hey guys, First off sorry this is a little long but.. Some of you might remember me from a while back when I used to pixel but however I stopped. I really feel like starting again but for some reason when I try to pixel they come out terrible! It feels like I've never pixelled before.. Anyway I
need some serious C&C on these pixels I done below. They took me about 15 mins to do both soo ermm.. Thanks :)
Wooden Shield &

Infected Wurm
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14 years, 6 weeks ago
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Re: Starting over again,,
Uhm to be honest I'm not fond of the colors. But I'm not saying its outcome is bad though. Maybe also you should transfer the light source in the left side the better also maybe expand the width to the left and height to bottom of the circle in the middle of the shield by 1 pixel because it's
unbalanced and It looks like not realigned a bit. Also contrast the colors of green in the worm though it's not contrasted well. D: But I like the line art so much. =] ---
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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prefound

Joined: 1st Sep 2010
Posts: 453
Re: Starting over again,,
Thank's Bluee, I remember when you joined.. You always have given good advice. :)
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14 years, 6 weeks ago
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Re: Starting over again,,
prefound posted: (13th May 2012, 11:18 am)
Thank's Bluee, I remember when you joined.. You always have given good advice. :)
Thank you. =] I love helping others and I'm glad you appreciate it. =] ---
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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Bladex

Joined: 24th Jan 2010
Posts: 1048
Re: Starting over again,,
I made a variation to your worm In any case you might want to practice shading abit more ^^
the worm was definitely pillow shaded
you have to get rid of that slime water tho
adding the eyes can help determine the direction of your npc
the first variation - unusual pallette using hue not brightness to adjust light scale to create a different effect (usually a darker more medieval style rendering) this is a style im currently practicing a lot of the good artists here ive noticed used this style too
the second variation - light scaling pallete (or so i call it) the more common style for beginners you a pallette where you would just raise and lower the brightness
Althought there are cases where you would really need to use light scaling for effects such as metallic, gold,silver,
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"With your feet steady and firm on the ground soar high and ignore limitations" -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
14 years, 6 weeks ago
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Re: Starting over again,,
Bladex posted: (14th May 2012, 08:45 am)
I made a variation to your worm In any case you might want to practice shading abit more ^^
the worm was definitely pillow shaded
you have to get rid of that slime water tho
adding the eyes can help determine the direction of your npc
the first variation - unusual pallette using hue not brightness to adjust light scale to create a different effect (usually a darker more medieval style rendering) this is a style im currently practicing a lot of the good artists here ive noticed used this style too
the second variation - light scaling pallete (or so i call it) the more common style for beginners you a pallette where you would just raise and lower the brightness
Althought there are cases where you would really need to use light scaling for effects such as metallic, gold,silver,
I don't recommend too much dithering because me myself tried overusing dithering which is a mistake, dithering should be in a bit moderation not in too much. Both of your version varies in too much dither. Also the first one is really unusual palette, because it's actually too
dullsaturatedandnotwell contrasted which is a bad thing when shading losing brightness on one's shading will also lose its light source which is the important part on detailing your shade.
I made a version of mine, I also inserted the anti-aliasing technique. =]
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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Bladex

Joined: 24th Jan 2010
Posts: 1048
Re: Starting over again,,
ur works tend to get very light bluee... makes the worm look very cartoonish rather than more realistic...
the eyes are out of place looks distorted and it doesnt have a light source rather just a bright glowing worm, just a shine doesnt necessarily distinguise the light source you will need to use shadows in order to place the lighting properly
i didnt over dither im pretty sure the dithering was in moderation in both the variations i did the unusual pallette as i said will tend to become darker which will give u the effect of medieval look but it does not lose light source
ur style of rendering tends to have less skill involved i can do it that way but i dont like it
try putting the pixels next to each other and compare. but Personally i don like the worm you made
but of course we all have our personal opinions about pixelling
u probably will see this as a agression towards you but i assure you its purely my opinion and nothing else
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"With your feet steady and firm on the ground soar high and ignore limitations" -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
14 years, 6 weeks ago
|
Re: Starting over again,,
Bladex posted: (14th May 2012, 11:29 am)
ur works tend to get very light bluee... makes the worm look very cartoonish rather than more realistic...
the eyes are out of place looks distorted and it doesnt have a light source rather just a bright glowing worm, just a shine doesnt necessarily distinguise the light source you will need to use shadows in order to place the lighting properly
i didnt over dither im pretty sure the dithering was in moderation in both the variations i did
try putting the pixels next to each other and compare.
but of course we all have our personal opinions about pixelling
Endless Online is basically made to be cartoon-ish fantasy game. Which is basically appears to be. Realistic are commonly used to be reference such as for example a blade in real is shiny polished so you actually have to make it shiny polish when you pixel it, but it doesn't mean you need
toputthereal thing in a fantasy game. Also actually light source are hardly to put on eyes, I'm gonna ask you something can you look directly on the sun? Basically eyes are hid by us in real which you can be use as a resource and reference for making eyes. Also it's not distorted, draw an
isometriclineonthe two eyes and you'll notice its isometricness. The worm is a worm and not an ant who needs an ant eyes like you did. Apparently, worms actually don't own an eye, they use their sense in real. Additional eyes maybe added for cartoon features purposes. Also if you're telling me that
"Youwillneedto use shadows in order to place the lighting properly" yes, you will need shadows in order to place the light source but it actually didn't appear on your worm, basically on what happened is "Your" shadow combined to your shades apparently making them dull and saturated colors
whichisn'tgood fora cartoon-ish fantasy game like EOBased games. Better ask other good artists for their opinion if you overused the dithering but as far as i know and what i experienced it's an overused dithering which you applied on a small sprite or a small worm.
And sure here it is.
~Edit : Changed the eyes of my worm. I don't like it though. =P
~Addition: If you don't like my worm, it's up to you. but If you like yours and you think it's better than my worm. Still up to you. I'm not having such arrogance, but it's my given opinion and it's up to your decision.
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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Bladex

Joined: 24th Jan 2010
Posts: 1048
Re: Starting over again,,
Bluee(Jozh) posted: (14th May 2012, 11:56 am)
Bladex posted: (14th May 2012, 11:29 am)
ur works tend to get very light bluee... makes the worm look very cartoonish rather than more realistic...
the eyes are out of place looks distorted and it doesnt have a light source rather just a bright glowing worm, just a shine doesnt necessarily distinguise the light source you will need to use shadows in order to place the lighting properly
i didnt over dither im pretty sure the dithering was in moderation in both the variations i did
try putting the pixels next to each other and compare.
but of course we all have our personal opinions about pixelling
Endless Online is basically made to be cartoon-ish fantasy game. Which is basically appears to be. Realistic are commonly used to be reference such as for example a blade in real is shiny polished so you actually have to make it shiny polish when you pixel it, but it doesn't mean you need
toputthereal thing in a fantasy game. Also actually light source are hardly to put on eyes, I'm gonna ask you something can you look directly on the sun? Basically eyes are hid by us in real which you can be use as a resource and reference for making eyes. Also it's not distorted, draw an
isometriclineonthe two eyes and you'll notice its isometricness. The worm is a worm and not an ant who needs an ant eyes like you did. Apparently, worms actually don't own an eye, they use their sense in real. Additional eyes maybe added for cartoon features purposes. Also if you're telling me that
"Youwillneedto use shadows in order to place the lighting properly" yes, you will need shadows in order to place the light source but it actually didn't appear on your worm, basically on what happened is "Your" shadow combined to your shades apparently making them dull and saturated colors
whichisn'tgood fora cartoon-ish fantasy game like EOBased games. Better ask other good artists for their opinion if you overused the dithering but as far as i know and what i experienced it's an overused dithering which you applied on a small sprite or a small worm.
And sure here it is.
nothing looks wrong with mine, it still bugs me tho that the body of ur worm is distorted.. same with the eyes.
ithink every artist will be biased on thier artworks anyways so if u think that looks good then that looks good (only for u tho ) :)
samewith me i think my works are good
..sorry i didnt read ur whole reply it was too long but im pretty sure it was gunna be another agressive paragraph
Queens worm looks good in its way cause i like dark thats jus me
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"With your feet steady and firm on the ground soar high and ignore limitations" -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
14 years, 6 weeks ago
|
Re: Starting over again,,
Bladex posted: (14th May 2012, 12:10 pm)
Bluee(Jozh) posted: (14th May 2012, 11:56 am)
Bladex posted: (14th May 2012, 11:29 am)
ur works tend to get very light bluee... makes the worm look very cartoonish rather than more realistic...
the eyes are out of place looks distorted and it doesnt have a light source rather just a bright glowing worm, just a shine doesnt necessarily distinguise the light source you will need to use shadows in order to place the lighting properly
i didnt over dither im pretty sure the dithering was in moderation in both the variations i did
try putting the pixels next to each other and compare.
but of course we all have our personal opinions about pixelling
Endless Online is basically made to be cartoon-ish fantasy game. Which is basically appears to be. Realistic are commonly used to be reference such as for example a blade in real is shiny polished so you actually have to make it shiny polish when you pixel it, but it doesn't mean
youneedtoputthereal thing in a fantasy game. Also actually light source are hardly to put on eyes, I'm gonna ask you something can you look directly on the sun? Basically eyes are hid by us in real which you can be use as a resource and reference for making eyes. Also it's not distorted,
drawanisometriclineonthe two eyes and you'll notice its isometricness. The worm is a worm and not an ant who needs an ant eyes like you did. Apparently, worms actually don't own an eye, they use their sense in real. Additional eyes maybe added for cartoon features purposes. Also if you're telling
methat"Youwillneedto use shadows in order to place the lighting properly" yes, you will need shadows in order to place the light source but it actually didn't appear on your worm, basically on what happened is "Your" shadow combined to your shades apparently making them dull and
saturatedcolorswhichisn'tgood fora cartoon-ish fantasy game like EOBased games. Better ask other good artists for their opinion if you overused the dithering but as far as i know and what i experienced it's an overused dithering which you applied on a small sprite or a small worm.
And sure here it is.
nothing looks wrong with mine, it still bugs me tho that the body of ur worm is distorted.. same with the eyes.
ithink every artist will be biased on thier artworks anyways so if u think that looks good then that looks good (only for u tho ) :)
samewith me i think my works are good
..sorry i didnt read ur whole reply it was too long but im pretty sure it was gunna be another agressive paragraph
Queens worm looks good in its way cause i like dark thats jus me
If you think that there's no wrong with the thing you did, and someone criticized and commented on your artwork, and you just ignore it and show such arrogance and aggressiveness and telling it's a purely opinion. It's not the type of a good artist. Some artists aren't biased, if they know
ontheirself that there is something wrong with their artwork and another artist said there is also, they will edit that's why edits on artworks came out. I actually think that you don't take such criticism comments and advice you only believes yourself and such arrogance and being excessive proud
arecoming out from you. You simply "Judged the book by its cover" by telling that "It was gunna be another agressive paragraph" without reading my whole reply. Yes, the eyes have flaws I must admit, but also if you believe that the body is "Distorted" you should search that there's such thing as
"Anti-aliasing" which I don't think that you know it. It's up to you, it's your life. You won't improve in such arrogance and proud. ---
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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Queen

Joined: 20th Dec 2009
Posts: 1036
Re: Starting over again,,
i think this is a great improvement

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14 years, 6 weeks ago
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Re: Starting over again,,
Queen posted: (14th May 2012, 12:40 pm)
i think this is a great improvement

Increased 3rd shade, oh yeah. XD ---
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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Queen

Joined: 20th Dec 2009
Posts: 1036
Re: Starting over again,,
and now to stfu with complaining

WURMS DONT HAVE EYES
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Qbot/null
14 years, 6 weeks ago
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Re: Starting over again,,
Queen posted: (14th May 2012, 12:49 pm)
and now to stfu with complaining

WURMS DONT HAVE EYES
Hahaha, lol! XDD Perfect! XD ---
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Hi, I'm Bluee, the Offtopic Prince. Problem?
14 years, 6 weeks ago
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prefound

Joined: 1st Sep 2010
Posts: 453
Re: Starting over again,,
Okay guys, first of all you raped my topic a lil xD
But seriously your both being absolute D*cks to each other and yeah Bladex your wurm is awesome but so is Bluee's..
And what stood out to me while reading all that is Bluee is a lot more 'Calm' and not as 'Negative' as you Bladex, he is
actually trying to keep it cool and state what he thinks when your just being an absolute Aressive D*ck to him.. There's no neeed for it bro. :/
EDIT: Oops sorry queen forgot about you! Niceeeee! :D
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14 years, 6 weeks ago
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