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Sand town
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Post #141329 Sand town

Hey this is a sand town I made :3

Critique please?:)

and yeah...i know it's small :(

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14 years, 8 weeks ago
Post #141341 Re: Sand town

Not bad.but it's too small..

14 years, 8 weeks ago
Post #141342 Re: Sand town

I know but but but it's detailed.

And it has a fucking river.

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
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skype : super.serj/steam : superserj2
14 years, 8 weeks ago
Post #141344 Re: Sand town

Alittle empty I like the layout of it and how are players going to sit on those chair move them back abit

14 years, 8 weeks ago
Post #141345 Re: Sand town

Mhhm i saw that but it supposed to be a fishing area or sumthing so chairs would be pointless..and i like em there :3

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
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skype : super.serj/steam : superserj2
14 years, 8 weeks ago
Post #141346 Re: Sand town

I like the idea you are trying to go for but I don't like it. Here are a few things that might help:

For starters you have ground tiles that make the whole thing appear that it is off the ground which is ok to an extent. However, since you did this, it makes the rug (Idk why you have a rug) appear to go directly into a pit when it should appear to go off screen giving the illusion that there is something beyond it. As for the rug, you should use a different colored sand tile (Reference EO deserts for buildings, objects, etc.

For the buildings I suggest you could switch over to the desert houses however those are too boxy in my opinion so the ones you have are fine. Could try putting in a door though to get rid of the black entrance and then possibly put down a tile or two to make it look like a shop floor (Or whatever the buildings are supposed to be). If you are going to outline the buildings with the litter sand you should make sure not to cover up where the door is, makes it look neater.

River, I suggest a different color ground next to instead of the gray cave walls. I know there isn't much in the client however I'm sure you could find something.

As Tiduss said the benches should be moved back if you plan on letting players use them. The bench near the corner of the map could be moved closer to the river. Well is a bit misplaced. Why bother walking all the way around the river to use a well when the river is right there? Well could be put closer to a building yet far enough away at the same time.

Missing 4 ground-wall tiles.

Could use a few desert rocks.

That is all.

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Former multi-server mapper.
14 years, 8 weeks ago
Post #141348 Re: Sand town

:) thanks.

like i said.i don't want those 2benches to be moved.

The one in the corner..hmm i could move it a bit.

And ik the houses got no doors but i didn't find any to fit them :(

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
own class named bacon | bacon | Top 50 |

skype : super.serj/steam : superserj2
14 years, 8 weeks ago
Post #141474 Re: Sand town


random carpet tile try using something else that would fit with sand..

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"With your feet steady and firm on the ground soar high and ignore limitations"  -Bladex
EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player,
The Game Maker
14 years, 8 weeks ago
Post #141481 Re: Sand town

Looks pretty... SANDY!!!!!


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Winning.
14 years, 8 weeks ago
Post #141797 Re: Sand town

"ik the houses got no doors but i didn't find any to fit them :("

what about these?

14 years, 7 weeks ago
Post #141824 Re: Sand town

THANKS.

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| Main player | Mapping artist | Alternative artist | Godly karma | Oldbie | i have my
own class named bacon | bacon | Top 50 |

skype : super.serj/steam : superserj2
14 years, 7 weeks ago
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EOSERV Forum > Artists > Sand town