EOSERV Forum > Client Editing > Corrupted GFX?
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Corrupted GFX?
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Post #139481 Corrupted GFX?

Well as you can see when entering this map 'in game' the fire staffs are showing all of the frames, instead of them being set in motion. I haven't messed with these frames at all and took them from the original client gfx. In my map editor they seem fine. I am also having this problem with another set of walls however they appear messed up within the map editor and 'in game'. Quick fixes?

Ingame Screenshot:

14 years, 11 weeks ago
Post #139516 Re: Corrupted GFX?

them torches never did move for me. there not animated right i think. i simply opened them in paint and spaced them a little differant. and made a new animated wall. if no one helps out ill send the fixed ones.

question? the tall walls. are the multi stacks or you remake them to taller one?

---
Think Outside The Box.

..............Skids in my Undies........
...............Cut And Paste............
14 years, 11 weeks ago
Post #139571 Re: Corrupted GFX?
make posted: (5th Apr 2012, 10:55 pm)

them torches never did move for me. there not animated right i think. i simply opened them in paint and spaced them a little differant. and made a new animated wall. if no one helps out ill send the fixed ones.

question? the tall walls. are the multi stacks or you remake them to taller one?


send those to me as well lol, I wasnt sure how to fix them

---
Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
14 years, 11 weeks ago
Post #139587 Re: Corrupted GFX?


well i always hated only doing one of something.

i think all but the big pot looking one works ok. if you find another or a double let me know.

some look the same but the fire animation is differant. "when putting two next to each other put two differant ones"

http://www.mediafire.com/?q3lxhchl0ojs82r

hope this helps in your maps:)

if you want them to sit differant on the tiles just add a little black under each in the bitmap "like 10 extra pixel lines at the bottom" there like 96 high just make it 105 high and fill in with paint. save and re-add in gfx

 

 

FRee for ALL To Use

---
Think Outside The Box.

..............Skids in my Undies........
...............Cut And Paste............
14 years, 11 weeks ago
Post #139596 Re: Corrupted GFX?

thanks make :-)

---
Beware of your thoughts, they become your words. Beware of your words, they become your actions.
Beware of your actions, they become your habits. Beware of your habits, they become your character.
Beware of your character, it becomes your destiny.
- Unknown
14 years, 11 weeks ago
Post #139618 Re: Corrupted GFX?
make posted: (5th Apr 2012, 10:55 pm)

them torches never did move for me. there not animated right i think. i simply opened them in paint and spaced them a little differant. and made a new animated wall. if no one helps out ill send the fixed ones.

question? the tall walls. are the multi stacks or you remake them to taller one?


Thanks for those! And the tall walls were stacked in the map editor.
14 years, 11 weeks ago
Post #164473 Re: Corrupted GFX?
make posted: (6th Apr 2012, 05:21 am)


well i always hated only doing one of something.

i think all but the big pot looking one works ok. if you find another or a double let me know.

some look the same but the fire animation is differant. "when putting two next to each other put two differant ones"

http://www.mediafire.com/?q3lxhchl0ojs82r

hope this helps in your maps:)

if you want them to sit differant on the tiles just add a little black under each in the bitmap "like 10 extra pixel lines at the bottom" there like 96 high just make it 105 high and fill in with paint. save and re-add in gfx

 

 

FRee for ALL To Use


I was kinda hoping it could be fixed without client editing.. Don't these torches work in EO?
13 years, 41 weeks ago
Post #164479 Re: Corrupted GFX?

@soul
i have added all these as new gfx lines and they all worked fine in my gfx 6. are they not animated in your client or just the map editor? 

---
Think Outside The Box.

..............Skids in my Undies........
...............Cut And Paste............
13 years, 41 weeks ago
Post #164509 Re: Corrupted GFX?
make posted: (11th Sep 2012, 07:37 am)

@soul
i have added all these as new gfx lines and they all worked fine in my gfx 6. are they not animated in your client or just the map editor? 


The client is the issue, but people would have to download my client for 1 torch lol. I don't have any pixelers for my server yet. So there's no custom GFX.
13 years, 41 weeks ago
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EOSERV Forum > Client Editing > Corrupted GFX?