EOSERV Forum > Programming > ASCIIPortal [Console Portal]
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ASCIIPortal [Console Portal]
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Post #135395 ASCIIPortal [Console Portal]

Hey guys, you may remember back to some of my old projects that I used to do, making games in console :P well I've started coding console games again and just because I'm a bit of a portal fan boy, made this kind of replica if you will of portal, at the moment there's only basic portal functionality but I've got maps loading dynamically from a text document that can be edited, and played with if you do so wish :P 

project file: http://www.mediafire.com/?lw6h6ih3pw5bw99

Screenshot: 

Current features are pretty basic, i,e you can shoot portals and go from one to the other, map editing is easy. I should hopefully be getting gravity and more advanced map features coded within the week so watch this space for more updates and feel free to make any suggestions! I'm always down to hear the communities opinions. Also, in the download the source to this project is in that file so feel free to have a play with that as well, it's coded in pascal using freepascal to compile it. The more frequently updated source can be found here: https://github.com/CodingJunkie/ASCIIStudios/blob/master/ASCIIPortal/asciiportal.pas

I look forward to hearing from you guys :) Thanks,
Dan

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If money doesn't grow on trees, then why do banks have branches?
14 years, 16 weeks ago
Post #135398 Re: ASCIIPortal [Console Portal]

Should change the portal shots to Q and E from P, O  until you can get mouse to work for portals. Hopefully you can change the #'s and what not into actual blocks soon, gl. 

P.S. Try not to make it like the portal flash already out there.

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Former multi-server mapper.
14 years, 16 weeks ago
Post #135401 Re: ASCIIPortal [Console Portal]
Misca posted: (6th Mar 2012, 03:02 am)

Should change the portal shots to Q and E from P, O  until you can get mouse to work for portals. Hopefully you can change the #'s and what not into actual blocks soon, gl. 

P.S. Try not to make it like the portal flash already out there.


Q and E is easily done I'll make the controls customisable at some point, as for the mouse support, it's console, console doesn't handle mouse support (as far as I'm aware anyway o.o )
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If money doesn't grow on trees, then why do banks have branches?
14 years, 16 weeks ago
Post #135403 Re: ASCIIPortal [Console Portal]

I've seen some console games with hover pads but like you said, I really have no idea if you can use the mouse. Was just a suggestion.

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Former multi-server mapper.
14 years, 16 weeks ago
Post #136660 Re: ASCIIPortal [Console Portal]

Console windows do support mouse input. Enable it using SetConsoleMode and then check your input queue for MOUSE_EVENT_RECORDs

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14 years, 15 weeks ago
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EOSERV Forum > Programming > ASCIIPortal [Console Portal]